objects/oLevel/draw.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oLevel's draw event, 27 lines of GML.
/*if (global.darkLevel){ draw_set_alpha(darkness); draw_set_color(c_black); draw_rectangle(view_xview[0], view_yview[0], view_xview[0]+320, view_yview[0]+240, false); draw_set_alpha(1);}*/if (not global.darkLevel and global.messageTimer > 0){ draw_set_font(global.myFontSmall); draw_set_color(c_white); strLen = string_length(global.message)*8; n = 320 - strLen; n = ceil(n / 2); draw_text(view_xview[0]+n, view_yview[0]+216, string(global.message)); if (not isLevel("rTutorial")) draw_set_color(c_yellow); strLen = string_length(global.message2)*8; n = 320 - strLen; n = ceil(n / 2); draw_text(view_xview[0]+n, view_yview[0]+224, string(global.message2)); global.messageTimer -= 1;}