objects/oLeaves/create.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oLeaves's create event, 9 lines of GML.
if (global.cemetary) sprite_index = sLeavesDead;if (collision_point(x-16, y, oTree, 0, 0) or collision_point(x-16, y, oLeaves, 0, 0)){ if (global.cemetary) sprite_index = sLeavesDeadR; else sprite_index = sLeavesRight;}spriteSet = false;