objects/oLava/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oLava's step event, 16 lines of GML.
dist = 0;if (isLevel()){ dist = point_distance(x, y, oPlayer1.x, oPlayer1.y)}if (spurt and dist < 240){ if (spurtCounter > 0) spurtCounter -= 1; else { spurtCounter = spurtTime; if (rand(1,8) == 1) flame = instance_create(x+8, y-4, oMagma); else flame = instance_create(x+8, y-4, oFlame); flame.yVel = -rand(1,4); }}