SpelunkyFan wiki

objects/oJaws/draw.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oJaws's draw event, 18 lines of GML.

draw_sprite(sprite_index, -1, x, y);if (sprite_index == sJawsLeft){    if (hp < 10) draw_sprite(sJawsBody3L, 0, x+16, y);    else if (hp < 20) draw_sprite(sJawsBody2L, 0, x+16, y);    else draw_sprite(sJawsBody1L, 0, x+16, y);}else if (sprite_index == sJawsRight){    if (hp < 10) draw_sprite(sJawsBody3R, 0, x-48, y);    else if (hp < 20) draw_sprite(sJawsBody2R, 0, x-48, y);    else draw_sprite(sJawsBody1R, 0, x-48, y);}/* debugdraw_set_font(global.myFontSmall);draw_set_color(c_white);draw_text(x, y-16, string(status) + ":" + string(counter));*/