objects/oItem/create.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oItem's create event, 40 lines of GML.
// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====active = true;type = "None";shopDesc = "";new = true; // set to false once player has picked up, currently just used for bowheld = false;LEFT = 18;RIGHT = 19;DUCKING = 12;myGrav = 0.6;armed = false;trigger = false; // for idolssafe = false;heavy = false;value = 0;colBot = false;canPickUp = true;bounceFactor = 0.5;frictionFactor = 0.3;bloodless = false;breakPieces = true;cost = 0;forSale = false;stolen = false;inDiceHouse = false; // for dice housecimg = 0;stuck = false;// for sticky bombssticky = false;enemyID = 0;stickyXDiff = 0;stickyYDiff = 0;if (global.hasSpectacles) depth = 51;else depth = 101;