SpelunkyFan wiki

objects/oIntro/step.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oIntro's step event, 32 lines of GML.

if (keyboard_check_pressed(vk_enter) or    keyboard_check_pressed(vk_escape) or    checkAttackPressed() or    checkStartPressed()){    if (not instance_exists(oPDummy3)) fadeIn = true;    else    {        fadeIn = false;        fadeOut = true;    }}if (fadeIn){    drawStatus = -1;    if (fadeLevel > 0) fadeLevel -= 0.1;    else    {        fadeIn = false;        if (not instance_exists(oPDummy3)) instance_create(-32, 184, oPDummy3);    }}else if (fadeOut){    if (fadeLevel < 1) fadeLevel += 0.1;    else    {        global.gameStart = false;        room_goto(rTitle);    }}