objects/oIntro/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oIntro's step event, 32 lines of GML.
if (keyboard_check_pressed(vk_enter) or keyboard_check_pressed(vk_escape) or checkAttackPressed() or checkStartPressed()){ if (not instance_exists(oPDummy3)) fadeIn = true; else { fadeIn = false; fadeOut = true; }}if (fadeIn){ drawStatus = -1; if (fadeLevel > 0) fadeLevel -= 0.1; else { fadeIn = false; if (not instance_exists(oPDummy3)) instance_create(-32, 184, oPDummy3); }}else if (fadeOut){ if (fadeLevel < 1) fadeLevel += 0.1; else { global.gameStart = false; room_goto(rTitle); }}