objects/oHintHand/draw.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oHintHand's draw event, 14 lines of GML.
if (instance_exists(oPlayer1)){ if (abs(oPlayer1.x - (x+8)) < 8) { draw_set_font(global.myFontSmall); draw_set_color(c_white); strLen = string_length("PRESS UP TO ENTER!")*8; n = 320 - strLen; n = ceil(n / 2); draw_text(320+n, 216, string("PRESS UP TO ENTER!")); }}draw_sprite(sprite_index, image_index, x, y);