objects/oGoldDoor/collision_oSceptre.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oGoldDoor's collision oSceptre event, 23 lines of GML.
if (other.held){ if (global.hasCrown) { other.held = false; with oPlayer1 { holdItem = 0; pickupItemType = ""; } with other { instance_destroy(); } playSound(global.sndChestOpen); instance_create(x, y, oXGold); instance_destroy(); } else { global.message = "THE SCEPTRE FITS..."; global.message2 = "BUT NOTHING IS HAPPENING!"; global.messageTimer = 100; }}