SpelunkyFan wiki

objects/oGoldDoor/collision_oSceptre.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oGoldDoor's collision oSceptre event, 23 lines of GML.

if (other.held){    if (global.hasCrown)    {        other.held = false;        with oPlayer1        {            holdItem = 0;            pickupItemType = "";        }        with other { instance_destroy(); }            playSound(global.sndChestOpen);        instance_create(x, y, oXGold);        instance_destroy();    }    else    {        global.message = "THE SCEPTRE FITS...";        global.message2 = "BUT NOTHING IS HAPPENING!";        global.messageTimer = 100;    }}