objects/oGoldBig/destroy.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oGoldBig's destroy event, 10 lines of GML.
gold = instance_create(x+rand(0,2)-rand(0,2), y+rand(0,2)-rand(0,2), oGoldNugget);gold.xVel = rand(0,3) - rand(0,3);gold.yVel = rand(3,6);for (i = 0; i < rand(2,3); i += 1){ gold = instance_create(x+rand(0,2)-rand(0,2), y+rand(0,2)-rand(0,2), oGoldChunk); gold.xVel = rand(0,3) - rand(0,3); gold.yVel = rand(3,6);}