objects/oFlare/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oFlare's step event, 20 lines of GML.
// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====if (instance_exists(oPlayer1)) distToPlayer = distance_to_object(oPlayer1); if (collision_point(x, y, oWater, -1, -1)){ instance_create(x, y, oSplash); playSound(global.sndSplash); if (held) { with oPlayer1 { holdItem = 0; pickupItemType = ""; } held = false; } instance_destroy();}