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objects/oFireFrogBomb/step.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oFireFrogBomb's step event, 28 lines of GML.

// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====if (armed and instance_exists(oShopkeeper)){    if ((global.roomPath[scrGetRoomX(x), scrGetRoomY(y)] == 4 or        global.roomPath[scrGetRoomX(x), scrGetRoomY(y)] == 5) and        distance_to_object(oShopkeeper) < 96)    {        with oShopkeeper        {            scrShopkeeperAnger(2);        }    }}if (collision_point(x, y, oWaterSwim, -1, -1)){    if (not swimming)    {        instance_create(x, y, oSplash);        swimming = true;        playSound(global.sndSplash);    }}else{    swimming = false;}