objects/oFireFrog/create.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oFireFrog's create event, 36 lines of GML.
// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====makeActive()setCollisionBounds(4, 4, 12, 16)xVel = 0yVel = 0yDelta = -0.4myGrav = 0.2;myGravNorm = 0.2;image_speed = 0.4type = "Fire Frog";// statshp = 1;invincible = 0;LEFT = 0;RIGHT = 1;facing = rand(0,1);// statusIDLE = 0BOUNCE = 1RECOVER = 2WALK = 3DROWNED = 4;status = 0counter = 0;bounceCounter = 0shakeCounter = 0shakeToggle = 1if (collision_point(x, y, oWater, 0, 0)) swimming = true;