objects/oFinalBoss/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oFinalBoss's step event, 19 lines of GML.
//if (not olmecDead and not doorOpen)if (olmecDead and not doorOpen){ doorOpen = true; obj = instance_place(640, 544, oEntrance); with obj { instance_destroy(); } instance_create(640, 544, oXEnd); if (not collision_point(640, 560, oSolid, 0, 0)) { brick = instance_create(640, 560, oTemple); with brick { invincible = true; } } else { brick = instance_position(640, 560, oSolid); with brick { invincible = true; } } playSound(global.sndThump);}