objects/oEntrance/draw.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oEntrance's draw event, 7 lines of GML.
draw_sprite(sprite_index, -1, x, y);if (isRoom("rLevelEditor")){ draw_set_font(global.myFontSmall); draw_set_color(c_white); draw_text(x, y, leadsTo);}