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objects/oEnemySight/collision_oCharacter.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oEnemySight's collision oCharacter event, 17 lines of GML.

with oCaveman{    if (distance_to_object(oPlayer1) < 100 and status < 98)    {        status = 2;        playSound(global.sndAlert);    }}with oHawkman{    if (distance_to_object(oPlayer1) < 100 and status < 98)    {        status = 2;        playSound(global.sndAlert);    }}