objects/oEnd2/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oEnd2's step event, 10 lines of GML.
if (keyboard_check_pressed(vk_enter) or keyboard_check_pressed(vk_escape) or checkAttackPressed() or checkStartPressed()){ if (gamepad.attackPressed) gamepad.attackPressed = false; if (gamepad.startPressed) gamepad.startPressed = false; global.gameStart = false; room_goto(rEnd3);}