objects/oEnd/create.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oEnd's create event, 19 lines of GML.
shakeToggle = false;oPDummy.status = 2;timer = 0;if (global.kaliPunish >= 2){ instance_create(oPDummy.x, oPDummy.y+2, oBall2); obj = instance_create(oPDummy.x, oPDummy.y, oChain2); obj.linkVal = 1; obj = instance_create(oPDummy.x, oPDummy.y, oChain2); obj.linkVal = 2; obj = instance_create(oPDummy.x, oPDummy.y, oChain2); obj.linkVal = 3; obj = instance_create(oPDummy.x, oPDummy.y, oChain2); obj.linkVal = 4;}stopAllMusic();