objects/oDetritus/step.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oDetritus's step event, 40 lines of GML.
if ((x < view_xview[0]-4 or x > view_xview[0]+view_wview[0]+4 or y < view_yview[0]-4 or y > view_yview[0]+view_hview[0]+4)){ instance_destroy();}if (life > 0) life -= 1;else instance_destroy();moveTo(xVel, yVel);if (collision_point(x, y-4, oLava, 0, 0)){ instance_destroy();}if (bounce){ if (yVel < 6) { yVel += grav; } if (isCollisionTop(1) and yVel < 0) { yVel = -yVel * 0.8; } if (isCollisionLeft(1) or isCollisionRight(1)) { xVel = -xVel * 0.5; } if (isCollisionBottom(1)) { // bounce if (yVel > 1) yVel = -yVel * 0.5; else yVel = 0; }}