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objects/oCaveman/collision_oWhip.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oCaveman's collision oWhip event, 17 lines of GML.

if (status < STUNNED or other.type == "Machete"){    hp -= other.damage;    if (bloodLeft > 0)    {        scrCreateBlood(x+sprite_width/2, y+sprite_height/2, 1);        if (hp < 0) bloodLeft -= 1;    }    countsAsKill = true;    status = STUNNED;    counter = stunTime;    yVel = -3;    if (other.x < (x+8)) xVel = 2;    else xVel = -2;    image_speed = 0.5;    playSound(global.sndHit);}