SpelunkyFan wiki

objects/oBow/step.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oBow's step event, 19 lines of GML.

// ==== action 0: lib 1 id 604: action_inherited() ====// ==== action 1: lib 1 id 603: code ====if (held){    if (oPlayer1.facing == 18) sprite_index = sBowLeft;    else sprite_index = sBowRight;/*    if (checkLeft() and not checkRight()) sprite_index = sBowLeft;    if (checkRight() and not checkLeft()) sprite_index = sBowRight;*/        if (oPlayer1.bowStrength >= 10) image_index = 3;    else if (oPlayer1.bowStrength > 6) image_index = 2;    else if (oPlayer1.bowStrength > 2) image_index = 1;    else image_index = 0;}else{    image_index = 0;}