objects/oBoulder/collision_oSolid.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oBoulder's collision oSolid event, 30 lines of GML.
if (true){ if (other.invincible or abs(xVel) < 1) { xVel = -xVel * 0.5; } else { if (abs(xVel) < 1 or other.y > y+13) { y -= 1; // nothing } else { with other { tile = tile_layer_find(3, x, y-16); if (tile) tile_delete(tile); tile = instance_position(x+8, y-1, oSpikes); if (tile) with tile { instance_destroy(); } instance_destroy(); } playSound(global.sndCrunch); } if (xVel > 0) xVel -= 0.1; else if (xVel < 0) xVel += 0.1; if (abs(xVel) < 1) xVel = 0; }}