objects/oBarrierEmitter/destroy.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oBarrierEmitter's destroy event, 11 lines of GML.
repeat(6){ obj = instance_create(x+2+rand(0,14), y+2+rand(0,14), oFlareSpark); obj.yVel = rand(1,3);}scrShake(10);playSound(global.sndSmallExplode);with oBarrier{ instance_destroy();}