SpelunkyFan wiki

objects/oArrowTrapTest/collision_oItem.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oArrowTrapTest's collision oItem event, 26 lines of GML.

if (trapID == 0){    instance_destroy();}else if (abs(other.xVel) > 0 or abs(other.yVel) > 0){    with trapID    {        if (fired == 0)        {            if (facing == 0)            {                arrow = instance_create(x-2, y+4, oArrow);                arrow.xVel = -8;            }            else            {                arrow = instance_create(x+18, y+4, oArrow);                arrow.xVel = 8;            }            fired += 1;            playSound(global.sndArrowTrap);        }    }    instance_destroy();}