SpelunkyFan wiki

objects/oArrowRepeaterL/destroy.gml

From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.

oArrowRepeaterL's destroy event, 9 lines of GML.

if (not cleanDeath and not global.cleanSolids){    rubble = instance_create(x+8+rand(0,8)-rand(0,8), y+8+rand(0,8)-rand(0,8), oRubble);    rubble.sprite_index = sRubbleTan;    rubble = instance_create(x+8+rand(0,8)-rand(0,8), y+8+rand(0,8)-rand(0,8), oRubbleSmall);    rubble.sprite_index = sRubbleTanSmall;    rubble = instance_create(x+8+rand(0,8)-rand(0,8), y+8+rand(0,8)-rand(0,8), oRubbleSmall);    rubble.sprite_index = sRubbleTanSmall;}