objects/oAlienEject/collision_oPlayer1.gml
From spelunky.gmk, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC, shown whole under the Spelunky User License v1.1b. Extracted by spelunky.ai's tools, an unofficial fan project, one file per script or event; the // ==== lines are the extractor's, naming each action of the event. Some scripts are others' work that Derek Yu credits in the source's readme.txt: Martin Piecyk's platform engine, ChevyRay's view scaling scripts and tsg1zzn's Super Sound System.
oAlienEject's collision oPlayer1 event, 32 lines of GML.
// jumped on - oCaveman, oManTrap replaces this script with its ownif (not other.dead and (other.state == 15 or other.state == 16) and other.y < y-3 and not other.swimming){ other.yVel = -6 - 0.2 * other.yVel; other.fallTimer = 0; playSound(global.sndHit); repeat(3) { instance_create(other.x+8, other.y+8, oBlood); } if (countsAsKill) { if (isRealLevel()) global.enemyKills[15] += 1; global.aliens += 1; global.kills += 1; } instance_destroy();}else if (other.invincible == 0){ other.blink = 30 other.invincible = 30 if (other.y < y) other.yVel = -6 if (other.x < x) other.xVel = -6 else other.xVel = 6 if (global.plife > 0) global.plife -= 1; playSound(global.sndHurt);}