Spelunky is © 2008, 2009 Derek Yu and Mossmouth, LLC, and is used under the [Spelunky User License v1.1b](https://spelunky.ai/LICENSE.txt). spelunky.ai is an unofficial fan project, not affiliated with or endorsed by Mossmouth. The game and its assets may not be sold.

Music by George Buzinkai and Jonathan Perry; sound effects made in SFXR. From Spelunky Classic 1.1, © 2008, 2009 Derek Yu and Mossmouth, LLC.

# Paste

From the spelunky.ai wiki: <https://spelunky.ai/wiki/paste>. Verified against the spelunky.ai port [v0.1.10](https://github.com/851-labs/spelunky/releases/tag/v0.1.10) on 27 October 2026.

Paste is an equipment item in Spelunky Classic that makes the player's bombs sticky, so they stick to walls and to monsters; shops sell it from $3,000.

![A white sack marked with a red letter P](https://spelunky.ai/wiki/media/9298410b19d5e050/sprites/sPaste/frames/0%404x.png)

| Paste      |                                                                                                                                                                                                                                                      |
| ---------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Kind       | Equipment                                                                                                                                                                                                                                            |
| Effect     | Bombs stick to walls and monsters[^1]                                                                                                                                                                                                                |
| Price      | $3,000[^2]                                                                                                                                                                                                                                           |
| Object     | `oPaste`                                                                                                                                                                                                                                             |
| Sold in    | [Bomb Shop](https://spelunky.ai/wiki/bomb-shop), Dice House                                                                                                                                                                                          |
| Found in   | [The Mines](https://spelunky.ai/wiki/mines), [The Jungle](https://spelunky.ai/wiki/jungle), [The Ice Caves](https://spelunky.ai/wiki/ice-caves), [The Temple](https://spelunky.ai/wiki/temple), [Olmec's Lair](https://spelunky.ai/wiki/olmecs-lair) |
| Dropped by | [Crate](https://spelunky.ai/wiki/crate), [Giant Spider](https://spelunky.ai/wiki/giant-spider)                                                                                                                                                       |

Wearing it, every [Bomb](https://spelunky.ai/wiki/bomb) the player throws or takes out is sticky: a lit one stops where it first
touches a wall, the floor or the ceiling, and one thrown fast into a monster sticks to the monster and goes
off on it. [Bomb Shops](https://spelunky.ai/wiki/bomb-shop) and the Dice House offer it, every
[Giant Spider](https://spelunky.ai/wiki/giant-spider) leaves one, and [Crates](https://spelunky.ai/wiki/crate), blocks and Kali give it away. It's worn from
the moment it's picked up or paid for until the game ends.

## Effect

Picking up a free paste, paying for one or carrying one out of a shop puts it on: the message "YOU GOT
STICKY BOMBS!" shows, the paste disappears, and the bomb icon at the top of the screen becomes a sticky
bomb's[^3][^4]. It stays
on until a new game starts, which clears it[^5][^6].

With it, every bomb the player makes is sticky: the one the bomb key throws, and the one the item key puts
in his hands[^7][^8][^9].

### Sticking to walls

**Clip: Sticky bomb on a wall.** Wearing paste, the player throws a bomb at the wall beside him. It sticks to the wall in mid-air and stays there as he runs off and falls down a shaft, until it goes off. ([video](https://spelunky.ai/wiki/media/9298410b19d5e050/clips/paste/wall/clip.mp4))

A lit sticky bomb that touches a wall, the floor or the ceiling stops dead, where an ordinary one bounces
off[^10][^11]. It then
stays there, in mid-air if that's where it stuck, until it goes off. The clip shows one thrown at the wall
beside the player sticking there in mid-air as he runs off[^12].

### Sticking to monsters

**Clip: Sticky bomb on a yeti.** Wearing paste, the player throws a bomb into a yeti. It sticks to the yeti and rides along on it as it walks, then goes off on it and kills it. ([video](https://spelunky.ai/wiki/media/9298410b19d5e050/clips/paste/yeti/clip.mp4))

A sticky bomb moving faster than 2 pixels per step that touches a monster or a [Damsel](https://spelunky.ai/wiki/damsel) latches on: from then
on, it moves with it, keeping the same distance from it[^13][^14]. The monster it latches onto is the one whose position is
nearest the bomb's, which isn't always the one it touched[^15]. Latching takes the place of a [thrown item](https://spelunky.ai/wiki/throwing)'s hit, so the bomb doesn't
hurt the monster until it goes off[^16]. The clip shows one thrown
into a [Yeti](https://spelunky.ai/wiki/yeti): it sticks to the Yeti's head and rides along as it walks, then goes off and kills it;
the Yeti loses nothing when it's hit[^17][^18].

## Obtaining

| Source                                                  | Chance                                                                                                                                                         |       |
| ------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----- |
| [Bomb Shop](https://spelunky.ai/wiki/bomb-shop)         | 1 in 5 for each ware, or a Bomb Box or Bomb Bag                                                                                                                | [^19] |
| The Dice House's prize                                  | 1 in 8, once the rolls before it, from a [Jetpack](https://spelunky.ai/wiki/jetpack)'s 1 in 40 to a [Mattock](https://spelunky.ai/wiki/mattock)'s 1 in 8, fail | [^20] |
| A [Giant Spider](https://spelunky.ai/wiki/giant-spider) | Always, when it dies                                                                                                                                           | [^21] |
| A [Crate](https://spelunky.ai/wiki/crate)               | 1 in 60, once the rolls before it, from a Jetpack's 1 in 500 to a [Pitcher's Mitt](https://spelunky.ai/wiki/pitchers-mitt)'s 1 in 80, fail                     | [^22] |
| Buried in a block                                       | 1 in 19 of the items buried in blocks                                                                                                                          | [^23] |
| Kali's first gift                                       | 1 in 8, or the next of the eight the player hasn't got                                                                                                         | [^24] |

A Bomb Shop stocks one only if the level hasn't got one already, even for a player who has the paste[^25][^15], and it adds 10% of the base price for
each level past the second[^26]. Shops are made from level 2 on[^27], and level 16, [Olmec's Lair](https://spelunky.ai/wiki/olmecs-lair), has none:

| Area                                                | 1st level | 2nd level | 3rd level | 4th level |
| --------------------------------------------------- | --------- | --------- | --------- | --------- |
| [The Mines](https://spelunky.ai/wiki/mines)         | —         | $3,000    | $3,300    | $3,600    |
| [The Jungle](https://spelunky.ai/wiki/jungle)       | $3,900    | $4,200    | $4,500    | $4,800    |
| [The Ice Caves](https://spelunky.ai/wiki/ice-caves) | $5,100    | $5,400    | $5,700    | $6,000    |
| [The Temple](https://spelunky.ai/wiki/temple)       | $6,300    | $6,600    | $6,900    | —         |

The Dice House puts its prize up from the same set of rare items, and a roll of seven gives it away and
puts up another[^28][^29].
A Giant Spider leaves its paste free whether it's killed hanging or after it drops[^30]. Every block of rock away from the level's edges that
isn't gold and holds no gem has a 1 in 1200 chance of hiding an item, one of nineteen at random[^31][^23]. Kali's
first gift, when the player's favour with her reaches 8 at one of her altars, is one of eight pieces of
equipment the player hasn't got, the paste among them[^32]. In
custom levels, it's the level editor's tile `u`[^33].

Carrying one out of a shop without paying puts it on and angers the [Shopkeeper](https://spelunky.ai/wiki/shopkeeper), as with any
ware; whether it goes on at once depends on whether the player or the paste leaves the shop first[^15][^34].

## Interactions

- When the monster a bomb is stuck to dies or is otherwise gone, the bomb stops following it[^35].
- Another explosion knocks a stuck bomb loose and lights it, to go off 4–8 steps later[^36].
- A sticky bomb thrown into a Damsel latches onto her as onto a monster[^37].

## Tips

- A sticky bomb thrown at a wall or ceiling stays where it stuck, so a bomb can be left exactly where a
  block should be broken.
- A sticky bomb thrown at a wall beside the player doesn't bounce away from him, so he has to get clear
  himself.
- Once stuck, a bomb goes wherever its monster goes, toward the player too.

## Trivia

- The item has three names: its `type` is "Paste", shops sell it as "BOMB PASTE", and its pickup message
  says "YOU GOT STICKY BOMBS!"[^38][^39].
- The code that latches a bomb has a commented-out rule that would let a monster carry only one sticky bomb
  at a time[^40].

## FAQ

### What does Paste do in Spelunky Classic?

It makes the player's [Bombs](https://spelunky.ai/wiki/bomb) sticky for the rest of the game. A sticky bomb stops dead against the first wall, floor or ceiling it touches, and one thrown into a monster sticks to it and rides along until it goes off.

### How much does Paste cost in Spelunky Classic?

$3,000 on level 2, the first with shops, and 10% of that more on each level after it, up to $6,900 on level 15. Bomb Shops sell it.

### Where do you find Paste in Spelunky Classic?

In [Bomb Shops](https://spelunky.ai/wiki/bomb-shop), and as the Dice House's prize. Every [Giant Spider](https://spelunky.ai/wiki/giant-spider) leaves one when it dies, and free ones come out of [Crates](https://spelunky.ai/wiki/crate) (a 1 in 60 roll, once the rolls before it fail), out of blocks that hide them, and as Kali's first gift.

### What are sticky bombs in Spelunky Classic?

Bombs the player throws or takes out while wearing Paste. The pickup message calls it "STICKY BOMBS", and the bomb icon at the top of the screen changes to show it.

## See also

- **Related:** [Bomb](https://spelunky.ai/wiki/bomb)
- **Damages:** [Damsel](https://spelunky.ai/wiki/damsel)

## References

[^1]: `objects/oItem/step.gml:217-236`

[^2]: `objects/oPaste/create.gml:7`

[^3]: `scripts/scrStealItem.gml:92-102`

[^4]: `scripts/scrDrawHUD.gml:36-37`

[^5]: `scripts/scrClearGlobals.gml:88`

[^6]: `objects/oTransition/create.gml:20-24`

[^7]: `objects/oPlayer1/step.gml:1137-1140`

[^8]: `objects/oPlayer1/step.gml:1009-1012`

[^9]: `objects/oPlayer1/step.gml:1028-1031`

[^10]: `objects/oItem/step.gml:113-121`

[^11]: `objects/oItem/step.gml:149-158`

[^12]: Clip paste/wall

[^13]: `objects/oItem/step.gml:217-255`

[^14]: `objects/oBomb/step_end.gml:1-12`

[^15]: Quirk 1 (docs/quirks.md)

[^16]: `objects/oItem/step.gml:217-258`

[^17]: Clip paste/yeti

[^18]: Replay `fidelity/replays/item-seed-53-paste-yeti.txt`

[^19]: `scripts/scrShopItemsGen.gml:24-35`

[^20]: `scripts/scrGenerateItem.gml:47-55`

[^21]: `objects/oGiantSpider/step.gml:30-32`

[^22]: `objects/oPlayer1/step.gml:617-627`

[^23]: `scripts/scrGenerateItem.gml:63-89`

[^24]: `scripts/scrGetFavorMsg.gml:85-98`

[^25]: `scripts/scrShopItemsGen.gml:28-31`

[^26]: `scripts/scrShopItemsGen.gml:179-191`

[^27]: `scripts/scrLevelGen.gml:240`

[^28]: `scripts/scrRoomGen.gml:392-397`

[^29]: `objects/oShopkeeper/step.gml:173-200`

[^30]: `objects/oGiantSpiderHang/step.gml:23-25`

[^31]: `objects/oBrick/create.gml:7-16`

[^32]: `scripts/scrGetFavorMsg.gml:67-108`

[^33]: `scripts/scrCreateTileObj.gml:309-314`

[^34]: Replay `fidelity/replays/item-seed-53-paste.txt`

[^35]: `objects/oBomb/step_end.gml:3-6`

[^36]: `objects/oExplosion/collision_oItem.gml:6-19`

[^37]: `objects/oItem/step.gml:237-254`

[^38]: `objects/oPaste/create.gml:3-9`

[^39]: `scripts/scrStealItem.gml:99`

[^40]: `objects/oItem/step.gml:222-232`

### Source code

- `objects/oPaste/create.gml`
- `objects/oItem/step.gml`
- `objects/oBomb/step.gml`
- `objects/oBomb/step_end.gml`
- `objects/oPlayer1/step.gml`
- `scripts/scrStealItem.gml`
- `scripts/scrShopItemsGen.gml`
- `scripts/scrGenerateItem.gml`
