Spelunky is © 2008, 2009 Derek Yu and Mossmouth, LLC, and is used under the [Spelunky User License v1.1b](https://spelunky.ai/LICENSE.txt). spelunky.ai is an unofficial fan project, not affiliated with or endorsed by Mossmouth. The game and its assets may not be sold.

Music by George Buzinkai and Jonathan Perry; sound effects made in SFXR. From Spelunky Classic 1.1, © 2008, 2009 Derek Yu and Mossmouth, LLC.

# Gold Nugget

From the spelunky.ai wiki: <https://spelunky.ai/wiki/gold-nugget>. Verified against the spelunky.ai port [v0.1.10](https://github.com/851-labs/spelunky/releases/tag/v0.1.10) on 27 October 2026.

*For the smaller piece of gold, see [Gold Chunk](https://spelunky.ai/wiki/gold-chunk).*

The Gold Nugget is a treasure in Spelunky Classic worth $500 in the Mines and more deeper down, found in rich gold veins, Jars and graves.

![A lump of gold with a bright highlight](https://spelunky.ai/wiki/media/60545f62383bb75b/sprites/sGoldNugget/frames/0%404x.png)

| Gold Nugget |                                                                                                                                                                                                                                                                                                                                                                                                             |
| ----------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Value       | $500[^1]                                                                                                                                                                                                                                                                                                                                                                                                    |
| Object      | `oGoldNugget`                                                                                                                                                                                                                                                                                                                                                                                               |
| Found in    | [The Mines](https://spelunky.ai/wiki/mines) (In the rock's rich gold veins)[^2], [The Jungle](https://spelunky.ai/wiki/jungle), [The Ice Caves](https://spelunky.ai/wiki/ice-caves) (In the rock's rich gold veins)[^3], [The Temple](https://spelunky.ai/wiki/temple) (In the rock's rich gold veins)[^4], Olmec's Lair (In the rock's gold veins)[^5], City of Gold (In every block)[^4], Graveyard level |
| Dropped by  | [Jar](https://spelunky.ai/wiki/jar), [Monkey](https://spelunky.ai/wiki/monkey)                                                                                                                                                                                                                                                                                                                              |

It's the bigger of the two loose pieces of gold, five times a [Gold Chunk](https://spelunky.ai/wiki/gold-chunk)'s worth and as much as
a [Gold Bar](https://spelunky.ai/wiki/gold-bar). Many come out of rock: a rich gold vein, broken open by a [Bomb](https://spelunky.ai/wiki/bomb), a
[Mattock](https://spelunky.ai/wiki/mattock) or a boulder, spills three chunks and one nugget. The player collects one by touching it.

## Value

A nugget's base value is $500, and it's worth a quarter of that more for each area
past the Mines, the code counting Olmec's Lair as an area of its own[^6][^7]:

| Area                                                | Value  |
| --------------------------------------------------- | ------ |
| [The Mines](https://spelunky.ai/wiki/mines)         | $500   |
| [The Jungle](https://spelunky.ai/wiki/jungle)       | $625   |
| [The Ice Caves](https://spelunky.ai/wiki/ice-caves) | $750   |
| [The Temple](https://spelunky.ai/wiki/temple)       | $875   |
| Olmec's Lair                                        | $1,000 |

## Locations

- **Rich gold veins.** Each block of rock in [the Mines](https://spelunky.ai/wiki/mines), [the Jungle](https://spelunky.ai/wiki/jungle), [the Ice
  Caves](https://spelunky.ai/wiki/ice-caves) and [the Temple](https://spelunky.ai/wiki/temple) (and Olmec's Lair) is a gold vein 19 times in 100 and a
  rich one, with more gold showing, 10 times in
  100[^8][^9][^10][^11]. Destroyed, a rich
  vein lets out three [Gold Chunks](https://spelunky.ai/wiki/gold-chunk) and a nugget; a plain vein only the chunks[^12].
- **The City of Gold**: its blocks are gold, and each one destroyed lets out three chunks and
  a nugget[^4][^13].
- **[Jars](https://spelunky.ai/wiki/jar)**: a broken Jar holds one 1 in 6 times, once its 1 in 3 roll for a Gold Chunk fails[^14].
- **Graves.** On a Jungle graveyard level (the Restless Dead), a grave that isn't the ash
  grave, with no treasure under it already, has a 1 in 2 chance of a nugget buried in the block beneath it[^15].
- **A Shopkeeper's death**: one who dies leaves one to four nuggets, except in the Stars room, a bonus room
  off the high-score room[^16].
- **A [Monkey](https://spelunky.ai/wiki/monkey)** clinging to the player sometimes takes a nugget's worth of his money and throws it
  out as a nugget, which can't be collected for its first 20 steps[^17][^18][^19].

The level editor has no tile for one, and its blocks hold no gold: it sets each block's look
back to plain rock after the block has rolled for its vein[^20].

## Collecting

**Clip: Shopkeeper's gold nuggets.** A bomb the player set down kills a shopkeeper in his shop and costs the player a heart. The shopkeeper leaves four gold nuggets on the floor; the player walks over two of them, and his money counts up by $1,000 while he throws another bomb up at the ceiling. ([video](https://spelunky.ai/wiki/media/60545f62383bb75b/clips/gold-nugget/shopkeeper/clip.mp4))

The player collects a nugget by touching it while he isn't stunned or dead; the one he takes is the treasure
nearest him[^21]. Its value shows as "+500" under his money and,
after a short pause, is counted into it a hundred dollars a step[^22][^23]; whatever is left
is counted at once when he leaves the level[^24].
Gold plays the coin sound, where a gem plays its own[^25], and
the screen between levels shows each nugget collected on the level[^26].

In the clip, a [Bomb](https://spelunky.ai/wiki/bomb) the player set down kills a Shopkeeper, who leaves four nuggets; the player walks
over two of them and his money counts up by $1,000[^27].

A loose nugget falls and comes to rest like other treasure, moving only while it's on the screen, and lava it
sinks into destroys it[^28].

## Trivia

- The gold veins' code has an object for a nugget-and-chunks lump of gold in the rock, `oGoldBig`, but nothing
  in the game makes one[^29][^30].
- A nugget's own create event makes it collectable at once; its alarm, which does the same, only matters for
  the Monkey's, which turns that off for 20 steps[^31][^19].

## FAQ

### How much is a Gold Nugget worth in Spelunky Classic?

$500 in the Mines, $625 in the Jungle, $750 in the Ice Caves and $875 in the Temple and $1,000 in Olmec's Lair: a quarter of its value more for each area past the first.

### Where do you find Gold Nuggets in Spelunky Classic?

Inside rock: one block in ten is a rich gold vein that breaks into three [Gold Chunks](https://spelunky.ai/wiki/gold-chunk) and a nugget, and the blocks of the City of Gold do the same. [Jars](https://spelunky.ai/wiki/jar) hold them, graves in the Jungle's graveyards hide them, and a killed Shopkeeper leaves one to four.

### What's the difference between a Gold Nugget and a Gold Chunk in Spelunky Classic?

The nugget is worth five times as much: $500 against the chunk's $100 in the Mines. A rich gold vein holds both, three chunks and a nugget.

### Do Shopkeepers drop gold in Spelunky Classic?

Yes. A Shopkeeper who dies leaves one to four Gold Nuggets, free to collect.

## See also

- **Related:** [Gold Chunk](https://spelunky.ai/wiki/gold-chunk), [Gold Bar](https://spelunky.ai/wiki/gold-bar)

## References

[^1]: `objects/oGoldNugget/create.gml:6`

[^2]: `objects/oBrick/destroy.gml:18-29`

[^3]: `objects/oDark/destroy.gml:19-30`

[^4]: `objects/oTemple/destroy.gml:21-32`

[^5]: `scripts/scrRoomGen5.gml:186-189`

[^6]: `objects/oPlayer1/step.gml:1996`

[^7]: `scripts/scrInitLevel.gml:24-29`

[^8]: `objects/oBrick/create.gml:7-9`

[^9]: `objects/oLush/create.gml:5-8`

[^10]: `objects/oDark/create.gml:3-8`

[^11]: `objects/oTemple/create.gml:5-9`

[^12]: `objects/oBrick/destroy.gml:9-29`

[^13]: `objects/oBlock/destroy.gml:13-24`

[^14]: `objects/oJar/destroy.gml:17-18`

[^15]: `scripts/scrEntityGen.gml:187-198`

[^16]: `objects/oShopkeeper/step.gml:487-498`

[^17]: `objects/oMonkey/step.gml:199`

[^18]: `objects/oMonkey/step.gml:230-241`

[^19]: `objects/oGoldNugget/alarm_0.gml:1`

[^20]: `scripts/scrCreateTileObj.gml:36-40`

[^21]: `objects/oPlayer1/step.gml:1990-2016`

[^22]: `objects/oPlayer1/step.gml:1953-1971`

[^23]: `scripts/scrDrawHUD.gml:183`

[^24]: `objects/oPlayer1/other_animation_end.gml:46-50`

[^25]: `objects/oPlayer1/step.gml:2000-2014`

[^26]: `objects/oTransition/alarm_0.gml:47-52`

[^27]: Clip gold-nugget/shopkeeper

[^28]: `objects/oTreasure/step.gml:1-79`

[^29]: `objects/oGoldBig/destroy.gml:1-10`

[^30]: Quirk 1 (docs/quirks.md)

[^31]: `objects/oGoldNugget/create.gml:6-7`

### Source code

- `objects/oGoldNugget/create.gml`
- `objects/oGoldNugget/alarm_0.gml`
- `objects/oTreasure/create.gml`
- `objects/oTreasure/step.gml`
- `objects/oPlayer1/step.gml`
- `objects/oBrick/create.gml`
- `objects/oBrick/destroy.gml`
- `objects/oShopkeeper/step.gml`
- `objects/oMonkey/step.gml`
- `scripts/scrEntityGen.gml`
