Spelunky is © 2008, 2009 Derek Yu and Mossmouth, LLC, and is used under the [Spelunky User License v1.1b](https://spelunky.ai/LICENSE.txt). spelunky.ai is an unofficial fan project, not affiliated with or endorsed by Mossmouth. The game and its assets may not be sold.

Music by George Buzinkai and Jonathan Perry; sound effects made in SFXR. From Spelunky Classic 1.1, © 2008, 2009 Derek Yu and Mossmouth, LLC.

# Emerald

From the spelunky.ai wiki: <https://spelunky.ai/wiki/emerald>. Verified against the spelunky.ai port [v0.1.10](https://github.com/851-labs/spelunky/releases/tag/v0.1.10) on 28 October 2026.

*For the bigger gem, see [Big Emerald](https://spelunky.ai/wiki/big-emerald).*

The Emerald is a small gem in Spelunky Classic worth $200 in the Mines and more deeper down, found only in Chests.

![A tiny round green gem with a yellow glint](https://spelunky.ai/wiki/media/06c990e56f8ec86f/sprites/sEmerald/frames/0%404x.png)

| Emerald    |                                                                                                                                                                                                                                                                                                                                                                                                                                          |
| ---------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Value      | $200[^1]                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| Object     | `oEmerald`                                                                                                                                                                                                                                                                                                                                                                                                                               |
| Found in   | [The Mines](https://spelunky.ai/wiki/mines) (In Chests)[^2], [The Jungle](https://spelunky.ai/wiki/jungle) (In Chests)[^2], [The Ice Caves](https://spelunky.ai/wiki/ice-caves) (In Chests)[^2], [The Temple](https://spelunky.ai/wiki/temple) (In Chests)[^2], [Olmec's Lair](https://spelunky.ai/wiki/olmecs-lair) (In Chests)[^2], [City of Gold](https://spelunky.ai/wiki/city-of-gold) (In Chests)[^2], Tutorial (In its Chest)[^2] |
| Dropped by | [Chest](https://spelunky.ai/wiki/chest)                                                                                                                                                                                                                                                                                                                                                                                                  |

It's the cheapest of the gems, one of the three small ones a [Chest](https://spelunky.ai/wiki/chest) holds with the
[Sapphire](https://spelunky.ai/wiki/sapphire) and the [Ruby](https://spelunky.ai/wiki/ruby), and worth half as much as either. Like every gem, it can't be
collected until a moment after it appears; then the player collects it by touching it.

## Value

An Emerald's base value is $200, and it's worth a quarter of that more for each area
past the Mines, the code counting [Olmec's Lair](https://spelunky.ai/wiki/olmecs-lair) as an area of its own[^3][^4]:

| Area                                                 | Value |
| ---------------------------------------------------- | ----- |
| [The Mines](https://spelunky.ai/wiki/mines)          | $200  |
| [The Jungle](https://spelunky.ai/wiki/jungle)        | $250  |
| [The Ice Caves](https://spelunky.ai/wiki/ice-caves)  | $300  |
| [The Temple](https://spelunky.ai/wiki/temple)        | $350  |
| [Olmec's Lair](https://spelunky.ai/wiki/olmecs-lair) | $400  |

## Locations

Emeralds come only out of [Chests](https://spelunky.ai/wiki/chest). Opened, a Chest that isn't a trap spills 3–4
small gems, each an Emerald, a Sapphire or a Ruby, one chance in three[^2]; one Chest in twelve, outside the Tutorial,
holds a lit [Bomb](https://spelunky.ai/wiki/bomb) instead[^5]. Nothing else in the game
makes one: level generation, the monsters and the level editor make only the big gems[^6].

## Collecting

**Clip: Chest opened.** The player stands at a chest and presses up and the attack key. The lid opens and four gems spill out, an emerald, a sapphire and two rubies, which he walks over and collects. ([video](https://spelunky.ai/wiki/media/06c990e56f8ec86f/clips/chest/open/clip.mp4))

A new Emerald can't be collected: the code all treasure shares starts it uncollectable, and the gem's own
alarm makes it collectable 20 steps
(0.67 seconds) after it appears[^7][^8][^9]. Gold out of the rock
has no such wait[^10]. After that, the player collects it by
touching it while he isn't stunned or dead[^11].

He takes one treasure a step, the one nearest him, and only if that one can be collected[^12]. So a gem fresh out of a Chest that lies nearer him than
another treasure he touches holds the other back too, until its wait is over: the same nearest pick as the
[nearest-enemy hits](https://spelunky.ai/wiki/nearest-enemy)[^13].

In the clip, a Chest opens into an Emerald, a Sapphire and two Rubies at the player's feet. He stands among
them, collecting nothing, for 20 steps; then he takes one a step, a Ruby, the Sapphire, the other Ruby and
last the Emerald[^14].

Its value shows under his money and is counted into it after a short pause; whatever is left is counted at
once when he leaves the level[^15][^16]. A gem plays its own sound, where gold plays the
coin's[^17], and the screen between levels shows each Emerald
collected on the level[^18].

A loose Emerald falls and comes to rest like other treasure, moving only while it's on the screen; a [Web](https://spelunky.ai/wiki/web)
it falls into holds it, and lava it sinks into destroys it[^19][^20].

## Trivia

- Each kind of gem collected is counted in a tally of its own (`global.emeralds` for the Emerald), which
  only the screen between levels reads, counting it back down as it draws the level's loot[^21][^22].

## FAQ

### How much is an Emerald worth in Spelunky Classic?

$200 in the Mines, $250 in the Jungle, $300 in the Ice Caves, $350 in the Temple and $400 in Olmec's Lair: the least of the gems, half a [Sapphire](https://spelunky.ai/wiki/sapphire)'s or a [Ruby](https://spelunky.ai/wiki/ruby)'s worth.

### Where do you find Emeralds in Spelunky Classic?

Only in [Chests](https://spelunky.ai/wiki/chest). An opened Chest spills three or four small gems, each an Emerald, a Sapphire or a Ruby at even odds, unless it's one of the one in twelve that hold a lit bomb.

### Why can't I pick up an Emerald in Spelunky Classic?

A new Emerald can't be collected for its first 20 steps (0.67 seconds), so the gems out of a Chest stay at the player's feet a moment before he takes them, one a step.

### What's the difference between an Emerald and a Big Emerald in Spelunky Classic?

The [Big Emerald](https://spelunky.ai/wiki/big-emerald) is worth four times as much, $800 in the Mines, and is found in rock, on the ground and in Jars; the small Emerald only comes out of Chests.

## See also

- **Related:** [Sapphire](https://spelunky.ai/wiki/sapphire), [Ruby](https://spelunky.ai/wiki/ruby), [Big Emerald](https://spelunky.ai/wiki/big-emerald)

## References

[^1]: [`objects/oEmerald/create.gml:8`](https://spelunky.ai/wiki/source/objects/oEmerald/create#L8)

[^2]: [`objects/oPlayer1/step.gml:580-593`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L580-L593)

[^3]: [`objects/oPlayer1/step.gml:1996`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1996)

[^4]: [`scripts/scrInitLevel.gml:24-29`](https://spelunky.ai/wiki/source/scripts/scrInitLevel#L24-L29)

[^5]: [`objects/oPlayer1/step.gml:568-579`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L568-L579)

[^6]: [`scripts/scrCreateTileObj.gml:269-284`](https://spelunky.ai/wiki/source/scripts/scrCreateTileObj#L269-L284)

[^7]: [`objects/oTreasure/create.gml:10`](https://spelunky.ai/wiki/source/objects/oTreasure/create#L10)

[^8]: [`objects/oEmerald/create.gml:7`](https://spelunky.ai/wiki/source/objects/oEmerald/create#L7)

[^9]: [`objects/oEmerald/alarm_0.gml:1`](https://spelunky.ai/wiki/source/objects/oEmerald/alarm_0#L1)

[^10]: [`objects/oGoldChunk/create.gml:8`](https://spelunky.ai/wiki/source/objects/oGoldChunk/create#L8)

[^11]: [`objects/oPlayer1/step.gml:1990-2016`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1990-L2016)

[^12]: [`objects/oPlayer1/step.gml:1990-1993`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1990-L1993)

[^13]: Quirk 1 (docs/quirks.md)

[^14]: Clip chest/open

[^15]: [`objects/oPlayer1/step.gml:1953-1971`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L1953-L1971)

[^16]: [`objects/oPlayer1/other_animation_end.gml:46-50`](https://spelunky.ai/wiki/source/objects/oPlayer1/other_animation_end#L46-L50)

[^17]: [`objects/oPlayer1/step.gml:2000-2014`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L2000-L2014)

[^18]: [`objects/oTransition/alarm_0.gml:29-34`](https://spelunky.ai/wiki/source/objects/oTransition/alarm_0#L29-L34)

[^19]: [`objects/oTreasure/step.gml:1-79`](https://spelunky.ai/wiki/source/objects/oTreasure/step#L1-L79)

[^20]: [`objects/oWeb/collision_oTreasure.gml:1-2`](https://spelunky.ai/wiki/source/objects/oWeb/collision_oTreasure#L1-L2)

[^21]: [`objects/oPlayer1/step.gml:2006-2012`](https://spelunky.ai/wiki/source/objects/oPlayer1/step#L2006-L2012)

[^22]: [`objects/oTransition/alarm_0.gml:29-88`](https://spelunky.ai/wiki/source/objects/oTransition/alarm_0#L29-L88)

### Source code

- [`objects/oEmerald/create.gml`](https://spelunky.ai/wiki/source/objects/oEmerald/create)
- [`objects/oEmerald/alarm_0.gml`](https://spelunky.ai/wiki/source/objects/oEmerald/alarm_0)
- [`objects/oTreasure/create.gml`](https://spelunky.ai/wiki/source/objects/oTreasure/create)
- [`objects/oTreasure/step.gml`](https://spelunky.ai/wiki/source/objects/oTreasure/step)
- [`objects/oPlayer1/step.gml`](https://spelunky.ai/wiki/source/objects/oPlayer1/step)
- [`objects/oTransition/alarm_0.gml`](https://spelunky.ai/wiki/source/objects/oTransition/alarm_0)
