Spelunky is © 2008, 2009 Derek Yu and Mossmouth, LLC, and is used under the [Spelunky User License v1.1b](https://spelunky.ai/LICENSE.txt). spelunky.ai is an unofficial fan project, not affiliated with or endorsed by Mossmouth. The game and its assets may not be sold.

Music by George Buzinkai and Jonathan Perry; sound effects made in SFXR. From Spelunky Classic 1.1, © 2008, 2009 Derek Yu and Mossmouth, LLC.

# Cape

From the spelunky.ai wiki: <https://spelunky.ai/wiki/cape>. Verified against the spelunky.ai port [v0.1.10](https://github.com/851-labs/spelunky/releases/tag/v0.1.10) on 27 October 2026.

The Cape is an equipment item in Spelunky Classic that the player opens in mid-air to glide down slowly and land unhurt; shops sell it from $12,000.

![A folded golden-yellow cape with a clasp at the neck](https://spelunky.ai/wiki/media/a05103153f8d82b4/sprites/sCape/frames/0%404x.png)

| Cape       |                                                                                      |
| ---------- | ------------------------------------------------------------------------------------ |
| Kind       | Equipment                                                                            |
| Effect     | Glide down slowly; opened with jump in the air[^1]                                   |
| Price      | $12,000[^2]                                                                          |
| Objects    | `oCapePickup`, `oCape`                                                               |
| Sold in    | Clothing Shop, Rare Shop, Dice House                                                 |
| Found in   | The Mines, The Jungle, The Ice Caves, The Temple, Olmec's Lair                       |
| Dropped by | [Crate](https://spelunky.ai/wiki/crate), [Vampire](https://spelunky.ai/wiki/vampire) |

Wearing it, the player can turn a fall into a slow glide: pressing jump in mid-air opens it, and he sinks a
pixel a step and lands without harm, however far he's dropped. Clothing Shops,
Rare Shops and the Dice House offer it; [Crates](https://spelunky.ai/wiki/crate), blocks,
[Vampires](https://spelunky.ai/wiki/vampire) and Kali give it away. It's worn from the moment it's picked up or paid for until the
game ends, unless a [Jetpack](https://spelunky.ai/wiki/jetpack) takes its place.

## Effect

**Clip: Cape glide.** The player runs out of a shop with a cape he hasn't paid for, which puts it on, and the shopkeeper fires after him. He runs into a gap in the floor and, pressing jump in mid-air, opens the cape and glides down to the ledge below, unhurt. ([video](https://spelunky.ai/wiki/media/a05103153f8d82b4/clips/cape/glide/clip.mp4))

Picking up a free cape, paying for one or carrying one out of a shop puts it on: the message "YOU GOT A
CAPE!" shows, the cape disappears, and an icon of it joins the row under the hearts[^3][^4]. From then on
the player wears it on his back[^5][^6]. It stays on until a new game starts, which clears it[^7][^8].

It opens and closes with the jump key. In the air, a press of jump opens it if it's closed and closes it if
it's open[^1], as long as the player didn't leave the
ground with that press still held: walking off a ledge readies it at once, and after a jump it's ready once
the jump key is let go of[^9][^10].

Open, it halves the player's falling speed each step[^11],
and the count of steps he's been falling starts again from 0 on every step, so the landing never hurts[^12]. With gravity adding 1 pixel a step, he settles at 1 pixel a
step (30 per second), against up to 10 in a free fall[^13].
It closes again when he lands[^14], climbs[^15], hangs from a ledge[^16] or goes into water[^17].
The clip shows the player running out of a shop with the cape, which puts it on, and off the edge of a gap
in the floor: one press of jump in mid-air opens it, and he sinks 1 pixel a step to the ledge below and lands
with all his hearts[^18].

## Obtaining

| Source                                        | Chance                                                                                             |       |
| --------------------------------------------- | -------------------------------------------------------------------------------------------------- | ----- |
| Clothing Shop                                 | Each of its wares is one of its six items or a Rope Pile                                           | [^19] |
| Rare Shop                                     | Each of its wares is one of its eleven items or a Bomb Box                                         | [^20] |
| The Dice House's prize                        | 1 in 25, once the roll for a [Jetpack](https://spelunky.ai/wiki/jetpack) (1 in 40) fails           | [^21] |
| A [Crate](https://spelunky.ai/wiki/crate)     | 1 in 200, once the roll for a Jetpack (1 in 500) fails                                             | [^22] |
| Buried in a block                             | 1 in 19 of the items buried in blocks                                                              | [^23] |
| A [Vampire](https://spelunky.ai/wiki/vampire) | Every one killed leaves one                                                                        | [^24] |
| Kali's first gift                             | 1 in 8, or the next of the eight the player hasn't got; never while he wears the Cape or a Jetpack | [^25] |

A shop stocks one only if the level hasn't got one already[^26][^27], even for a player who wears one[^28], and it
adds 10% of the base price for each level past the
second[^29]. Shops are made from level 2 on[^30], and level 16, Olmec's Lair, has none:

| Area          | 1st level | 2nd level | 3rd level | 4th level |
| ------------- | --------- | --------- | --------- | --------- |
| The Mines     | —         | $12,000   | $13,200   | $14,400   |
| The Jungle    | $15,600   | $16,800   | $18,000   | $19,200   |
| The Ice Caves | $20,400   | $21,600   | $22,800   | $24,000   |
| The Temple    | $25,200   | $26,400   | $27,600   | —         |

The Dice House puts its prize up from a set of rare items, and a roll of seven gives it away and puts up
another[^31][^32].
Every block of rock away from the level's edges that isn't gold and holds no gem has a 1 in 1200 chance of
hiding an item, one of nineteen at random[^33][^23]. A Vampire that dies leaves a cape, free to take, where it
falls[^34]. Kali's first gift, when the player's favour with her reaches 8 at one of
her altars, is one of eight pieces of equipment the player hasn't got; the Cape counts as had while he wears
a Jetpack[^35]. In custom levels, it's the
level editor's tile `\`[^36].

Carrying one out of a shop without paying puts it on and angers the Shopkeeper, as with any
ware; whether it goes on at once depends on whether the player or the cape leaves the shop first[^28]. In the clip, stealing it puts it on at once: the player runs out at 6 pixels a step, ahead of the
cape he holds out in front of him[^37].

## Interactions

- The Cape and the [Jetpack](https://spelunky.ai/wiki/jetpack) are never worn together. Putting on the Cape while wearing a Jetpack
  drops the Jetpack at the player's feet, free to pick up again; putting on a Jetpack drops the Cape the same
  way[^38][^39].
- The [Parachute](https://spelunky.ai/wiki/parachute) slows a fall the same way, but opens by itself and only once[^40].
- It does nothing closed: a long fall with the Cape closed hurts as it would without it[^41].

## Tips

- On any drop too deep to land from safely, a press of jump in the air opens the Cape and makes the landing
  safe; after a jump, the key has to be let go of first.
- Pressing jump again closes it, which drops the player at full speed: a way down faster when the ground is
  close.

## Trivia

- Its `type` is "Cape", and its shop message the plain "A CAPE FOR $12000."[^42].
- The worn cape is drawn behind the player, hanging down while he stands, streaming behind him while he moves
  and spread above him while it's open; on the level's end screen, as he walks out, it's drawn from behind[^43][^44].

## FAQ

### How do you use the Cape in Spelunky Classic?

By pressing jump in mid-air: after walking off a ledge, or after a jump once the jump key has been let go of. That opens the Cape, and the player glides down at 1 pixel a step; pressing jump again closes it, and landing closes it too.

### Can you have the Cape and the Jetpack at the same time in Spelunky Classic?

No. Both go on the back, so putting on the Cape drops a worn [Jetpack](https://spelunky.ai/wiki/jetpack) at the player's feet, and putting on a Jetpack drops the Cape.

### Does the Cape stop fall damage in Spelunky Classic?

Yes, while it's open: every step it's open counts the fall as starting afresh, so landing with it open costs nothing. A fall with it closed hurts as usual.

### Where do you find the Cape in Spelunky Classic?

In Clothing Shops and Rare Shops, and as the Dice House's prize. Free ones come out of [Crates](https://spelunky.ai/wiki/crate) (a 1 in 200 roll, once the Jetpack's 1 in 500 fails), out of blocks that hide them, from every [Vampire](https://spelunky.ai/wiki/vampire) killed, and as Kali's first gift.

## Gallery

**Clip: Vampire killed.** The player throws a bomb and whips a charging vampire onto it. The explosion flings the stunned vampire away, and when it comes to rest it dies, leaving three bones, a skull and a cape. ([video](https://spelunky.ai/wiki/media/a05103153f8d82b4/clips/vampire/cape/clip.mp4))

## See also

- **Related:** [Jetpack](https://spelunky.ai/wiki/jetpack), [Parachute](https://spelunky.ai/wiki/parachute)

## References

[^1]: `scripts/characterStepEvent.gml:320-324`

[^2]: `objects/oCapePickup/create.gml:7`

[^3]: `scripts/scrStealItem.gml:204-213`

[^4]: `scripts/scrDrawHUD.gml:150-154`

[^5]: `objects/oPlayer1/step.gml:13`

[^6]: `objects/oCape/step.gml:23-47`

[^7]: `scripts/scrClearGlobals.gml:96`

[^8]: `objects/oTransition/create.gml:20-24`

[^9]: `scripts/characterStepEvent.gml:257-264`

[^10]: `scripts/characterStepEvent.gml:284-292`

[^11]: `scripts/characterStepEvent.gml:872-875`

[^12]: `objects/oPlayer1/step.gml:15-18`

[^13]: `scripts/characterCreateEvent.gml:59-62`

[^14]: `scripts/characterStepEvent.gml:288-292`

[^15]: `scripts/characterStepEvent.gml:185-190`

[^16]: `scripts/characterStepEvent.gml:494-496`

[^17]: `scripts/characterStepEvent.gml:750-752`

[^18]: Clip cape/glide

[^19]: `scripts/scrShopItemsGen.gml:68-101`

[^20]: `scripts/scrShopItemsGen.gml:102-155`

[^21]: `scripts/scrGenerateItem.gml:47-50`

[^22]: `objects/oPlayer1/step.gml:617-618`

[^23]: `scripts/scrGenerateItem.gml:63-89`

[^24]: `objects/oVampire/step.gml:257-259`

[^25]: `scripts/scrGetFavorMsg.gml:85-98`

[^26]: `scripts/scrShopItemsGen.gml:91-94`

[^27]: `scripts/scrShopItemsGen.gml:141-144`

[^28]: Quirk 1 (docs/quirks.md)

[^29]: `scripts/scrShopItemsGen.gml:179-191`

[^30]: `scripts/scrLevelGen.gml:240`

[^31]: `scripts/scrRoomGen.gml:392-397`

[^32]: `objects/oShopkeeper/step.gml:173-200`

[^33]: `objects/oBrick/create.gml:7-16`

[^34]: Clip vampire/cape

[^35]: `scripts/scrGetFavorMsg.gml:67-108`

[^36]: `scripts/scrCreateTileObj.gml:405-410`

[^37]: Replay `fidelity/replays/item-seed-35-cape.txt`

[^38]: `scripts/scrStealItem.gml:214-221`

[^39]: `scripts/scrStealItem.gml:233-241`

[^40]: `scripts/characterStepEvent.gml:867-875`

[^41]: `objects/oPlayer1/step.gml:268-289`

[^42]: `objects/oCapePickup/create.gml:3-8`

[^43]: `objects/oCape/step.gml:1-47`

[^44]: `objects/oTransition/create.gml:15-18`

### Source code

- `objects/oCapePickup/create.gml`
- `objects/oCape/step.gml`
- `scripts/characterStepEvent.gml`
- `scripts/scrStealItem.gml`
- `scripts/scrShopItemsGen.gml`
- `scripts/scrGenerateItem.gml`
