Spelunky is © 2008, 2009 Derek Yu and Mossmouth, LLC, and is used under the [Spelunky User License v1.1b](https://spelunky.ai/LICENSE.txt). spelunky.ai is an unofficial fan project, not affiliated with or endorsed by Mossmouth. The game and its assets may not be sold.

Music by George Buzinkai and Jonathan Perry; sound effects made in SFXR. From Spelunky Classic 1.1, © 2008, 2009 Derek Yu and Mossmouth, LLC.

# Alien

From the spelunky.ai wiki: <https://spelunky.ai/wiki/alien>. Verified against the spelunky.ai port [v0.1.10](https://github.com/851-labs/spelunky/releases/tag/v0.1.10) on 27 October 2026.

*For the mothership's boss, see [Alien Boss](https://spelunky.ai/wiki/alien-boss).*

The Alien is a small monster of the Ice Caves in Spelunky Classic that parachutes out of a destroyed UFO and paces its ledge, hurting only on contact.

![A small green alien with one big eye, walking](https://spelunky.ai/wiki/media/17b72a4951674638/sprites/sAlien/anim%404x.png)

| Alien     |                                                                   |
| --------- | ----------------------------------------------------------------- |
| Health    | 1 hit point[^1]                                                   |
| Damage    | 1 heart[^2]                                                       |
| Speed     | 1 pixel per step[^3]                                              |
| Behaviour | Paces its ledge, never stepping off it[^4]                        |
| Objects   | `oAlien`, `oAlienEject`                                           |
| Found in  | The Ice Caves (Out of UFOs a thrown item or monster destroys)[^5] |

No level generation makes Aliens: each comes out of a [UFO](https://spelunky.ai/wiki/ufo) in the Ice Caves that a
thrown item or a thrown monster destroys, 1 time in 3. It shoots up out of the wreck, opens a parachute and
drifts down, then walks back and forth on the ledge where it lands. An Alien doesn't chase or attack the
player; touching it costs him 1 heart, and with 1 hit point, it dies to any
hit.

## Behaviour

**Clip: Alien parachute.** An alien ejected from a UFO the player has destroyed opens its parachute, drifts down to a ledge, lands and walks about. ([video](https://spelunky.ai/wiki/media/17b72a4951674638/clips/alien/parachute/clip.mp4))

When a thrown item or a stunned monster thrown at a UFO destroys it, the UFO has a 1 in 3 chance of
ejecting an Alien[^5][^6].
The Alien shoots straight up at 6 pixels per step, slowing by 0.5 each step and trailing flames, until it
stops or meets a ceiling[^7][^8]. Then it opens its parachute and drifts down at
2 pixels per step (60 per second) and 1 pixel per step to one side, which it picks at random, until a wall stops
it going sideways[^9][^10].
When it reaches the ground, or a web, it becomes an Alien on its feet[^11][^12];
one that drifts out of the level is gone[^13]. The clip
shows an Alien parachuting from a UFO the player has destroyed, landing and walking off.

On the ground, an Alien sets off walking in a random direction at 1 pixel per step
(30 per second), and turns around at walls and at the edges of its ledge,
so it never walks off one[^14][^15]. On a ledge with a wall or a drop on both sides of it, it stands
still, facing away from the wall[^16]. It stops to stand for 20–50
steps (0.67–1.67 seconds) with a 1 in 100 chance each step, then sets off again in a random direction[^17][^18].

An Alien only acts while it's on screen or just off it, its parachute a little further below the screen[^19][^20].

## Damage

When the player touches an Alien without landing on it, he loses 1 heart, is knocked away
from it, and blinks, invincible, for 30 steps (1 second), as with most monsters[^21]. An Alien still under its parachute does the
same[^22].

## Defeating

**Clip: Alien stomped.** The player walks off a ledge and lands on an alien standing in a hole below, killing it. ([video](https://spelunky.ai/wiki/media/17b72a4951674638/clips/alien/stomp/clip.mp4))

An Alien on its feet has 1 hit point, so any of these kills it, leaving no body[^23]:

| Way                                                                | Damage                                                                     |       |
| ------------------------------------------------------------------ | -------------------------------------------------------------------------- | ----- |
| Whip                                                               | 1 hit point                                                                | [^24] |
| Machete                                                            | 2 hit points                                                               | [^24] |
| Stomp (landing on it)                                              | 1, plus 1 for every 16 steps of falling; three times that with Spike Shoes | [^25] |
| A thrown item moving faster than 2 pixels per step, such as a Rock | 1                                                                          | [^26] |
| A stunned monster thrown into it                                   | 1                                                                          | [^27] |
| A Shotgun or Pistol bullet                                         | 4 hit points                                                               | [^28] |
| A Bomb's explosion                                                 | 30 hit points                                                              | [^29] |
| A Spear Trap's spears                                              | 2                                                                          | [^30] |
| Falling onto Spikes                                                | Kills it                                                                   | [^31] |
| Standing in Lava                                                   | Kills it                                                                   | [^32] |
| Ending up inside solid ground                                      | Kills it                                                                   | [^33] |

The clip shows the player landing on an Alien and killing it. Under its parachute, an Alien isn't one of
the monsters weapons, items and explosions hit: only landing on it kills it, and that counts as killing an
Alien[^34]. Aliens killed count toward the player's
kills, and the screen between levels draws an Alien icon for each[^35][^36]. One that
Spikes, Lava or a Spear Trap killed doesn't count[^37][^38][^39].

## Locations

Aliens appear only out of UFOs, and level generation makes UFOs only in the Ice Caves[^5][^40]. A UFO destroyed
any way but by a thrown item or monster ejects none[^41].

In custom levels, it's the level editor's tile `a`[^42].

## Tips

- An Alien never steps off its ledge, so one on a platform stays on it.
- Under its parachute an Alien can only be stomped, so it's safer to wait until it lands than to whip at it.
- A UFO brought down by the Whip, a stomp, a bullet or a Bomb never releases an Alien.

## Trivia

- The parachuting Alien has a state for deploying its parachute that's never used: it goes from shooting up
  straight to drifting down[^43][^44].
- Its touch event starts with a comment copied from the code most monsters share, though it isn't one of
  them:

  ```gml objects/oAlienEject/collision_oPlayer1.gml:1
  // jumped on - oCaveman, oManTrap replaces this script with its own
  ```

  `objects/oAlienEject/collision_oPlayer1.gml:1`, from `spelunky.gmk`, Spelunky Classic 1.1's source, © 2008, 2009 Derek Yu and Mossmouth, LLC ([Spelunky User License v1.1b](https://spelunky.ai/LICENSE.txt)).

## FAQ

### How much damage does an Alien do in Spelunky Classic?

1 heart per touch. An Alien never attacks: touching it, walking or still under its parachute, costs the player 1 heart, knocks him back and makes him invincible for 30 steps (1 second).

### How do you kill an Alien in Spelunky Classic?

Hit it once: it has 1 hit point, so a Whip hit, a stomp, a thrown Rock, a bullet or a Bomb kills it. While it's still drifting down under its parachute, only landing on it does.

### Where do Aliens come from in Spelunky Classic?

From [UFOs](https://spelunky.ai/wiki/ufo). A UFO destroyed by a thrown item or a thrown monster has a 1 in 3 chance of ejecting an Alien, which parachutes down and walks off where it lands. Level generation makes none.

### Does the Alien chase the player in Spelunky Classic?

No. Its movement never looks at where the player is: it walks back and forth along its ledge, turning at walls and edges, and stops at random.

## See also

- **Damaged by:** Whip, Machete, Spikes, Stomping[^25], Throwing[^26], Shotgun[^28], Pistol[^28], Bomb[^29], Spear Trap[^30], Lava[^45]
- **Related:** [UFO](https://spelunky.ai/wiki/ufo)

## References

[^1]: `objects/oAlien/create.gml:10`

[^2]: `objects/oEnemy/collision_oCharacter.gml:25`

[^3]: `objects/oAlien/step.gml:66`

[^4]: `objects/oAlien/step.gml:39-75`

[^5]: `objects/oItem/step.gml:331-340`

[^6]: `objects/oEnemy/step.gml:243-251`

[^7]: `objects/oAlienEject/create.gml:6`

[^8]: `objects/oAlienEject/step.gml:7-18`

[^9]: `objects/oAlienEject/create.gml:21`

[^10]: `objects/oAlienEject/step.gml:19-38`

[^11]: `objects/oAlienEject/step.gml:23-27`

[^12]: `objects/oAlienEject/collision_oWeb.gml:1-2`

[^13]: `objects/oAlienEject/other_outside.gml:1`

[^14]: `objects/oAlien/step.gml:30-58`

[^15]: `objects/oAlien/step.gml:66-67`

[^16]: `objects/oAlien/step.gml:59-65`

[^17]: `objects/oAlien/step.gml:69-74`

[^18]: `objects/oAlien/step.gml:30-38`

[^19]: `objects/oAlien/step.gml:3-5`

[^20]: `objects/oAlienEject/step.gml:1-3`

[^21]: `objects/oEnemy/collision_oCharacter.gml:14-27`

[^22]: `objects/oAlienEject/collision_oPlayer1.gml:19-32`

[^23]: `objects/oAlien/step.gml:13-23`

[^24]: `objects/oEnemy/collision_oWhip.gml:1`

[^25]: `objects/oEnemy/collision_oCharacter.gml:6-13`

[^26]: `objects/oItem/step.gml:341-348`

[^27]: `objects/oEnemy/step.gml:252-259`

[^28]: `objects/oBullet/collision_oEnemy.gml:16`

[^29]: `objects/oExplosion/collision_oEnemy.gml:12-19`

[^30]: `objects/oEnemy/step.gml:98-104`

[^31]: `objects/oEnemy/step.gml:108-124`

[^32]: `objects/oEnemy/step.gml:65-74`

[^33]: `objects/oAlien/step.gml:8-11`

[^34]: `objects/oAlienEject/collision_oPlayer1.gml:1-18`

[^35]: `objects/oAlien/step.gml:16-21`

[^36]: `objects/oTransition/alarm_0.gml:209-213`

[^37]: `objects/oEnemy/step.gml:68`

[^38]: `objects/oEnemy/step.gml:101`

[^39]: `objects/oEnemy/step.gml:120`

[^40]: `scripts/scrEntityGen.gml:338-360`

[^41]: `objects/oUFO/step.gml:6-16`

[^42]: `scripts/scrCreateTileObj.gml:205-208`

[^43]: `objects/oAlienEject/create.gml:15-19`

[^44]: `objects/oAlienEject/step.gml:11-16`

[^45]: `objects/oEnemy/step.gml:63-74`

### Source code

- `objects/oAlien/create.gml`
- `objects/oAlien/step.gml`
- `objects/oAlienEject/create.gml`
- `objects/oAlienEject/step.gml`
- `objects/oAlienEject/collision_oPlayer1.gml`
- `objects/oAlienEject/collision_oWeb.gml`
- `objects/oAlienEject/other_outside.gml`
- `objects/oEnemy/create.gml`
- `objects/oEnemy/step.gml`
- `objects/oEnemy/collision_oCharacter.gml`
- `objects/oEnemy/collision_oWhip.gml`
- `objects/oItem/step.gml`
